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The new Myreque base in Burgh de Rott seems to be safe for now,
although the loss of Sani and Harold is still keenly felt. Veliaf has
organised patrols in the area and is keeping a watchful eye on nearby
Vampyre activity. Some of the locals succumb occasionally to the
ravages of a nearby Vampyre Juvinate, but without more help,
there's little that the Myreque can do.
Or is there?

Veliaf has an ambitious plan to try and gain entry into the Vampyre
ruled lands of the Sanguinesti region and the blood tithed ghetto of
Meiyerditch. With luck, there may still be some resistance in that
dread area. But if there is, it's most likely very well hidden. Navigating
the maze-little ghetto of Meiyerditch will take cat-like agility skills
and an incredible eye for detail, especially when trying to evade
the demanding, ever-watching Vyrewatch who patrol the skies
above. If this resistance exists, and with your help, there maybe
a chance to pull back the http://kbase.runescape.com/lang/en/aff/runescape/viewarticle
.ws?article_id=2786"> Darkness of Hallowvale.

In other news...

The small fishing village of Witchaven has been added to the map,
just east of Ardougne. It has lost all its trade since the construction
of the nearby fishing platform, and the villagers are getting desperate.
But there's something very fishy going on... you'll have your chance
to investigate the secrets of that village later this month.

Yes, September is here already and we've filled it with some really
exciting stuff!
We kick off the month with the next chapter of the Morytania storyline.
The http://kbase.runescape.com/lang/en/aff/runescape/viewarticle.ws?
article_id=2515"> new Myreque base in Burgh de Rott seems to be
safe for now, although some of the locals still succumb to the ravages
of nearby Vampyres. Without more help, surely there's nothing that the
Myreque can do?

Or is there?

Veliaf has an ambitious plan to try and gain entry into the Vampyre-ruled
lands of the Sanguinesti region. With some small amount of luck, there
may still be some resistance hidden away in the murky depths... The
ghetto of Meiyerditch has been built, destroyed and rebuilt so many
times that the streets and alleyways connect to the roofs in a maze-like
web of broken doorways and shattered dreams. Only an adventurer with
the agility skills of a cat and the eyes of a hawk will be able to take on
this task, especially when trying to evade the demanding, ever-watching
Vyrewatch who patrol the skies above...

The free world and the members' world alike will benefit from the
introduction of the Lumbridge Guides, a collection of experts in the skills
of runescape2. New players will find them a very useful source of information,
especially when they are giving out limited numbers of free runes and
arrows and replacing your low-level starting equipment if you lose it.
We're also introducing a free teleport for less experienced players to
return to Lumbridge if they get lost, and some useful advice if you find
yourself at the wrong end of a goblin spear... The guides offer advice
to more experienced players too, so you might find one or two level-up
messages advising you to go and get more information from these
guides. Take it or leave it, they will always be there if you get a little
confused.

We're also updating the way signposts work, just to give you a little
more information about the game map.

The way we use sound in the free and members' games will be getting
another massive boost from the inclusion of area sounds. These area
sounds add a new level of immersion into our game world, with
waterfalls growing louder as you walk towards them, trees with birds
and animal sounds in them, bubbling fountains, wind whistling through
the mountains, the sound of the sea lapping against the shore
and mysterious howls haunting the peaks of the Wilderness. It really
does add a new dimension to the game, and we have enjoyed
developing them immensely.

Also this month, we will introduce the Village of Witchaven to the map.
This small fishing village, located on the outskirts of Ardougne (Can
you say "Arr-Doy-N"?) has lost all its trade since the construction of
the nearby fishing platform. As you may be aware, the fishing platform
itself has since been taken over by http://kbase.runescape.com/lang/en/aff/runescape/viewarticle.ws?
article_id=1821"> vicious mind-controlling sea slugs. Naturally this
rather odd turn of events has attracted the attention of the Temple
Knights, a secretive organisation with whom some of you http://kbase.runescape.com/lang/en/aff/runescape/viewarticle.ws?
article_id=2008"> may have worked before.

Can you discover the ancient power hidden behind this wall of slugs,
or have the fisherman on the platform just drunk too much “rum”?
The village will surely fall... unless you can save its livelihood. This
new horror-inspired quest launch will be accompanied by a complete
rework of the fishing platform itself, and more!

We will be adding other useful characters around the world to help
with specific skills or tasks. Keep a look out for characters like Fritz
the Entrana glassblower, who can teach you all about... you've guessed
it... Monkeys! No, he actually knows all about glassblowing, and might
even buy your molten glass off you if you ask him really nicely.

As the http://www.runescape.com/lang/en/aff/runescape/varrock/letters
/lettersindex.ws"> Postbag goes from strength to strength, we are
introducing a new feature to Postie Pete's bag, called The Gallery. This
collection of player art will be available for all to see and enjoy. Already
the quality of pictures we're getting in is amazing. No doubt Pete will
be a busy little, erm, postman this month!

We're also completing another batch of essential maintenance work on
our game engine and language. These updates allow us to work on more
interesting and exciting content in the future.

Happy adventuring!

Reldo and a few dozen other educated types have been slaving for
months to find out all they can about every town, city, dungeon and
major island in runescape 2, and now they're ready to show you the results of
their labours. During this time even Evil Bob stopped bothering them,
because - no matter how evil he is - Evil Bob knew how utterly
amazing their project would be. Yes, the http://kbase.runescape.com/lang/en/aff/runescape/viewcategory.ws?
cat_id=881"> Area Guides have arrived in the Knowledge Base, and
both Bob and Evil Bob are most pleased!
For now, we have the free areas covered, so there are guides to:



Al Kharid
Asgarnian Ice Dungeon (the Blurite Mine)
Barbarian Village
Crandor
Crandor and Karamja Dungeon
Draynor Village and Manor
Edgeville
Edgeville Dungeon
Falador
Lava Maze
Lumbridge
Lumbridge Swamp
Port Sarim
Rimmington
Varrock
Varrock Sewers
Each area guide includes: a little history and culture, maps of the area,
a detailed run-down of all the interesting features and sights, the local
personalities, the quests that can be started there, the beasties and
guards you can fight, and much more.

The Knowledge Base is a very useful tool for new and experienced
players alike, and is always being updated. Why not take a look and http://kbase.runescape.com/lang/en/aff/runescape/">see for yourself?

Coming Soon to the Area Guides:



The frozen lands of the Fremennik
Tree Gnome Stronghold
Keldagrim
Happy adventuring!
This week we have given some of our more popular creatures a bit of
a make-over. We had noticed that while all our new monsters and
villains were improving all the time, it meant that some of the old
favourites were looking a little tired and neglected. Nothing quite brings
out the sparkle in the KBD's eyes (all 6 of them) like a well deserved
trip to the Ardougne training area for a workout and a day or two in
the mime's make-up department.

Other beasts strutting their new-improved look include:



Blue, Red, Green and Black dragons
Fire, Ice, Moss and Hill giants
Lesser, Greater and Black demons.
Now, don't worry! These beasts still have all the same stats, effects and
drops as they had before, so the normal care and attention should be
followed if you're going to visit, or you'll be finding yourself in need of
a makeover! Anti-dragonbreath shields, pots and food at the ready...

Just as we have in the past, we will continue to improve the graphics
of the older areas of the game to keep them up to date with the high
standard of updates.

Graphical improvements currently being worked on include Bats, Rats
and Varrock!

n the http://www.runescape.com/lang/en/aff/runescape/varrock/letters/
postbag10.ws"> Postbag this month, we hear more from the King Black
Dragon about the 'Kin', a belligerent Fremennik replies to a belligerent
adventurer, Rocnars get their say and there's something involving peanut
butter and jelly.
You all know that Postie Pete likes to read your letters... but he loves to
look at your artwork too! Recently he has noticed that quite a few of you
are budding artists, and has asked us to put together a new Gallery page
to exhibit your work! Although this is a great idea, we don't have quite
enough examples to start yet, so get sending them in! We're looking
for all sorts of things from all of our community - whether you paint
like Leonardo Da Vinci or Rantz the Ogre.

Have you drawn a portrait of the Duke of Lumbridge?
Do you have a cartoon of the Drunken Dwarf?
Have you recently sketched the inner workings of the Elemental
Workshop?
Do you have a sculpture of the Kalphite Queen you're just dying
to take a picture of?
Have you made your character out of Sticklebricks?
Can you capture the beauty of a Penguin by moonlight?

If so, send your image via email to the address shown at the bottom
of the http://www.runescape.com/lang/en/aff/runescape/varrock/letters
/postbag10.ws"> postbag letter.

Happy painting!
 

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